Jump to content

Most Liked Content

#99225 Meep!

Posted by Killian on 31 December 2016 - 10:45 PM

Yes, it's me; back after an exceptionally long absence due to family matters, job, etc, etc.  Not going to bore you with it all, but suffice it to say I'm back again after far toooooo long away from the fold!


Hope all are well; still need to catch up with the to's and fro's since I was last around and testing watcher's patience with the length of my endeavours (ooo, missus!)


How's it hangin', people? :D

  • BiggsTrek, Johnny Ex, kwistufa and 3 others like this

#87930 REP - What is it Good For..? Better still, what is it & what does it mean...

Posted by kwistufa on 12 September 2013 - 03:42 AM


* The estimation in which a person or thing is held, especially by the Community.
* A favorable and publicly recognized name or standing for merit,

achievement, reliability, etc.: 'to build up a reputation'.

REP - What is it?

My 1st Introduction to 'REP' was on the old Lionhead Forums.
I'd joined those Forums when I had purchased Lionheads 'The Movies' Game/Software
which spoke of the 'Community' of Fellow Movie-makers & Game Players..
Sadly Lionhead preferred the Gaming Side of things and eventually
Shut Down 'The Movies' reducing The Movies Forum space considerably.

(& Then in Came KEN with TMU) :50:

Anyway thats another Story that can be found elsewhere..

But the Relevance of the above is that those Forums Used
REP Points & User Titles

When used in the Right way it can be Useful to New Members with Queries
if they see another Member with a High REP Score and can ask
that Member their Question and receive a quick and Helpful answer.
As the Higher the REP, the more knowledgeable of TMU that Member would likely be..

REP can be used as a 'Thank You' to People who have Helped you out personally
or if you see someone helping another and you think its a Good deed been Done...
You can 'approve' of their Post and give them some REP Points..

Where is it? How do I find out? :confused1:

When looking at a Members Avatar Details or Profile Page you will notice a
small Green Bar

just above the Avatar & Below the Name..
If you Hover over this Bar with your Mouse you will see
a Text Box Pop up with a little REP Title for the Member..

An Example of Different Titles would be:

"User is on a distinguished road"
Which is where every Member has been SET from.. 10 Points

"User will become famous soon enough"
Which is the Next Step up.. 25 Points

"User has a spectacular aura about"
For those with more than 50 Points

"User is a name known to all"

For those with more than 200 Points

and on and on and on and on and on and on...
till a Member gets to 500 and receives the Title..

"User has a reputation beyond repute"
500 & Beyond Points

After this I'm not exactly sure what happens but I think the Moon collides into the Earth.

When you want to Award another Member with some REP, at the bottom of their Post 'Click' on the Star.
A Box will appear asking if you 'Approve or Disapprove' that Members Post..
Also there is an Option to leave a Comment.

What does it Mean to Me?

Whatever you want it to mean.
You can ignore it or you can have a bit of Fun
& Community Spirit and Reward
Good Useful Members with a Few Points.

Also Vice Versa and see if you are receiving any Rep
from other Members who think YOU'VE done a Good thing.
Such as Constructive advice, offering Help, Voice-overs,
ideas, Special Effects, Scripts, Competitions, etc, etc..

As the Point Tally for Members Rises the Green Bars also start to Multiply...!
Eventually a Very Respected and Useful Member will have 5 Green Bars across their Avatar/Profile.



For those who are Repeated Spammers and are not Helpful or Useful as a Community Members things can go quite the other way for them..
If too many Members disapprove of their Posts and choose to 'De-Rep' that Member the Results can be Devastating..
It is not a Subject we like to Dwell on or even Mention in Public..
It is a place of Ghoulish Misery in the Bowels of Hell..
and Loss of the precious Green Bar..
and Sanity not long after..



Have FUN Everyone!

  • Dulci, Johnny Ex, FallenThomas and 3 others like this

#99364 TMOA 11th Anniversary Extravaganza - 19 February 2017

Posted by Ken White on 08 February 2017 - 12:40 AM

Actually I don't know how extravaganzical it will be, since my co-hosts are now all old men, who can hardly get through more than a few hours without a nap or at least another bowl of oatmeal....it all disgusts me, but somebody has to keep them from dozing in front of a computer screen in a puddle of their own urine.


I guess that somebody is me.


We're shooting for around five hours - a sad shadow of the 24 hour shows we used to do, but considering paragraph 1 of this post, I think five hours is as much as I can ask from the over-the-hill gang.


Hour 1 will be the usual introductory, self-congratulatory BS you know and love, with Roger laughing, Monk sighing, groaning and complaining, and me trying to keep things moving forward in a semi-coherent way.


Hour 2 will be a look back, a look forward, and a look inside. I'll probably be doing much of the talking, while the others make witty comments in the chat room while catching up on Facebook or whatever...


Hours 3 and 4 will involve guests. Names to come once I've blackmailed and booked them.


Hour 5 will be our annual Oscars predictions. RPoshard will join us, he and I will talk about the movies, Monk will pop in for the couple of films he's seen, Roger will laugh and make comments based on his rich fantasy life and what he thinks about movies he hasn't seen.


And then I'll put them all back in their stasis tubes till next year.


It begins, as promised in the post title, on February 19 2017 at 2 pm Eastern, 1 pm Central, 11 am Pacific, 7 pm in the UK, 8 pm in the UK's estranged buddy, the EU, 8 am Monday in Eastern Australia, 5 am Monday in Western Australia, and other times in other places.


You can hear it all by clicking on the Radio tab at the top of the forum pages, and if you'd like to participate in the stomach-churning fun of the chat room, just leave the radio tab open in your browser or mobile phone or whatever the hell you're using and click on the chat tab. It's all so simple.


More as it becomes available - we may even do some video nonsense depending on how much time I have to figure it out in the next week or so. Or maybe not. If you are able to see them, it means that I have to see them, and I'm not sure I can handle five hours of that. But maybe.



  • Johnny Ex, macwemyss, WX_IVAN and 2 others like this

#99976 Gentrified - Production Thread

Posted by thebiz on 17 September 2017 - 11:50 PM

Here's a little shot I spent the weekend working on.  Just a tiny clip of dinner at Eddies.  Got a rib-eye on the bone, some bronzini  some bourbon glazed salmon and a soup and salad combo.  All the food and drink props are from the 3d warehouse.  Bon Appetite!



  • BiggsTrek, Johnny Ex, Chris62 and 1 other like this

#99546 The Movies Game Animation Edit Package

Posted by lefty2000 on 20 March 2017 - 05:00 PM

The attachment is the first release of a package of scripts to import and export The Movies Game animation file to and from Blender.  The zip file contains instruction for use.


I am working on an improved version and I would appreciate to hear from beta testers.  Feel free to try the scripts out an report any anomalies here so they can be dealt with in the next release.


Attached Files

  • MikeDBoing, kkffoo, Rocco and 1 other like this

#99535 biz's superhero project

Posted by thebiz on 19 March 2017 - 02:44 AM

Get busy living or get busy dying.  Your Goddamned right.  So after a year of futzing around and getting lost in future apocalyptic video games and apocalyptic national affairs I think I'm back at the directors chair trying to put together a project for Harb40s Passion (mini) Competition (and hopefully more).  The focus of the comp is to create a superhero and who knows more about superheros than kids.  So I promised Kid Millions a portion of the potential winnings if he came up with a solid idea and away we went.  Since this is a competition, I'm keeping many of the details a secret but Ill try to show a screeny or two along the way and maybe meander on about the process.  
I got to say I love me some IClone Character Creator software.  Its likely the most important user improvement  ever and yet they issued it for free and with little pre-hoopla.  Well the ability to make your own characters is a big deal and its fun to boot.  I've made my protagonist and clothed him in multiple outfits and given him different tans and had a blast doing it.  Up above he is drinking some joe and scratching his butt.  Ever as it should be.  More later.

  • BiggsTrek, macwemyss, Harb40 and 1 other like this

#99424 New mini contest

Posted by Harb40 on 01 March 2017 - 08:38 AM

I contacted several people from the community and sent them an outline for a mini contest that is separate from but put on by the Passion Competition.  They have given their feedback and I am now doing a final revision including how we are going to judge it.  I should have it ready to go within the next week.


At the present time the prize will be a cash one (paypal transfer or gift card) worth at least $100 USD but could rise if funding comes in and there is enough interest shown. 


I think most will find this contest a fun one and could get very interesting in the submissions.


I will release more details in a few days.

  • macwemyss, kkffoo, Rocco and 1 other like this

#99209 Back in 2017

Posted by Harb40 on 27 December 2016 - 05:05 AM

Over the weekend I renewed the domains for the Passion Competition for another year and in January will be renewing the hosting.


The contest will be back in 2017 with some minor changes.  One change will be in the writing category.  This time we will go with scripts.  Nothing firm yet but I will be working on what kind and what will be expected in the next few months.  I will probably ask for input to help me finalize the specifics from the community.  There will also be changes on what can be submitted but those changes are still being worked on.


The official planning won't start until early February and I will keep everyone updated as we go.

  • BiggsTrek, macwemyss, kkffoo and 1 other like this

#97922 "Wacky's Al-ive!"

Posted by wackyal3000 on 01 March 2016 - 03:00 PM

Wow its been a long time.


It seems my last post here was about waiting - that was nearly five years ago. For those who don't remember me, I've been a member on and off of TMO & TMU since 2006 who made a few (mainly mediocre) movies over the years but spent most of my time just hanging around, watching movies and making friends. I took a "short break" from the forums to go to Uni but, two cities and two degrees later I'm still studying which doesn't leave me a lot of time or equipment to machinimate anymore. Following a TMU inspired fever dream a couple of months ago I flittered around the site silently to re-watch some of my old favourite films when I had the time but decided on the spur of the moment today to throw myself back into the forums that dominated so much of my teenage years.


Its so nice to see so many familiar faces still here. I won't be making any movies anytime soon but I'm here to watch some flicks and enjoy myself in the little spare time I have. If anyone has any suggestions of the best movies I've missed since July 2011 please do link them to me. Additionally - if anyone is looking for a mid-20s British guy with three or four years of amateur dramatics "training" I might even do a few VOs here and there. 


tldr: hey gang, what's up?

  • Johnny Ex, Howitzer, macwemyss and 1 other like this

#97808 Onward & Upward

Posted by thebiz on 22 February 2016 - 04:14 PM

TMU Weekend has come to a successful close and we've had a night to dwell on it.  Let's take a moment to shoot some kudos to Ken who kept things rolling and successfully guided the entire weekend to its port.  A job very well done!   


Now Its important to stay on top of the momentum but where should we focus?  What should we do?  I've got some suggestions and I would like to hear from EVERYONE as well.  If you have a thought or suggestion please post in this thread.  Lets keep the big ball of fun rolling!


  • I would really like to see TMU moved out of Beta simply for the case of getting permanent links.  Im not tweeting or blogging or writing threads about movies right now because Im afraid the links will be invalid when we change to the permanent url.  Plus it will just feel good to have that tmunderground url back. 
  • I would like a way to feature movies.  I've chatted briefly with Ken on this one and big changes to the functionality of the site are very difficult (ps.  great job getting the user side embed to work so fast Ken).  Still this is high on my list as featured movies show that TMU supports its directors by giving them a chance to shine.
  • Whats the next event?  I feel events keep us relevant and give directors old and new a reason to stop back in.  Flooding the community with events has the opposite effect but it would be great to have something substantial happening every two to three months.  SO what do we have going on?
    • Ken wants to move on the new Ollies which will take up a block of time (time frame Ken?).
    • Director Spotlights - Watch a group of movies from one director with either a conversation of just comments from that director.  I might be up for hosting/creating one or two of these but if someone else is interested please pipe up.
    • Movie nights - Would be great to package 3-4 new releases together for a movie night.  I know many directors prefer to just release their stuff when they are ready but if we could coordinate the release it can draw a bigger crowd and provide a memorable live experience.
    • Election Based content? - With the US elections coming up it might be a fun time to consider a short contest or just a one on one campaign for president of tmu (just thinking out loud)

How do we promote these things?  I spent a considerable amount of time posting in various forums and twitter for the TMU Weekend.  Bezzer did the same on Facebook.  Ken sent out a mega email to all TMU users.  What worked?  What should we try in the future?  


I kinda feel like the mega email is out for all but the biggest of events but it might be worthwhile to create an email list of folks who would be interested in knowing about TMU events.  Not spam, not news, just events.  We could pass along lists of folks you think might want to be notified and send them an email asking if this is so.  Then keep that list current and send out event emails when something is happening.  Thoughts?


Heres hoping to hear some more ideas soon.

  • Johnny Ex, rposhard, macwemyss and 1 other like this

#95247 TMOA Sunday - 13 September 2015 - Updates, discussion, maybe some fun

Posted by Ken White on 09 September 2015 - 02:22 PM

Yes, it's that time again - the time of laughter and tears. It's another of the now-and-then Sunday Shows with Ken and Monk....


I thought it would be good to actually talk about where we are in the Summer of TMU (about to be the Autumn of TMU - something about Fall of TMU doesn't seem quite right and I really don't like autumn that much either - maybe, like the Beach Boys album, it's an Endless Summer...).


For those who read every golden word here in the forums, there won't be any huge surprises (unless I come up with one between now and Sunday). But I have the platform to actually speak about our forward progress, and not just write about it. And I want to give the new radio listen page a run through before things really get cranking, and see how we can improve it. So we'll have us a show.


No guests scheduled (though I did invite Rocco to come in for a little bit to talk about his Batman flick, but that won't be a guest slot as in times of old). If somebody does want to come on the show and discuss the changes and new stuff, just let me know.


Barring that, we're probably just going to do a couple of hours. First hour will be the usual Sunday Show nonsense with me and Monk. A chance to share the non-Summer of TMU days of our lives and insult each other. Second hour will be focused on the Summer of TMU - where we are, what we've already done, what is still to come, and perhaps a slightly updated timetable with all of it.


I don't expect a huge audience - the NFL football season has begun, and a lot of people will be glued to their TVs, watching their teams win or lose. But hopefully it will be entertaining for those who do pop into the chat room or listen without benefit of their chat buddies. And hey, it will be available for listening and download (listening at the new movie site, downloading at the old radio site until we get everything moved over).


Show starts at 2 pm Eastern, 1 pm Central, 11 am Pacific, 7 pm in the UK, 8 pm in Europe, and 4 am Monday in eastern Australia. If you're not in one of those time zones, figure it out...


You can listen by clicking the radio tab in the navbar (aka right here) and then continue listening while you go into the chatroom (on the navbar, or right here, as you choose - you'll be automatically logged in if you're logged into the forums - and if you're not, why not)


So there you are - a couple of hours of entertainment that you won't find anyplace else (nor would you actually want to find it anyplace else).


Seeya there and then!

  • Dulci, Johnny Ex, kkffoo and 1 other like this

#90052 The Movies Game Studio Group & DeviantArt

Posted by sexymaria on 01 February 2014 - 12:34 AM

Beowulf and I started a group dedicated to The Movies Game and Blender Users.
DeviantArt is a fun and interactive place where you can submit your latest artwork (even sell your art)
Our group is about your latest Mod or WIPs or even screenies of your latest movie.
DeviantArt is free membership
Join the group today:yes:
  • Frederis, kkffoo, Rocco and 1 other like this

#88004 The Creative Resource List

Posted by thebiz on 17 September 2013 - 03:46 PM

I'm slowly working on a list of resources that would be of interest to the community. Perhaps this list will be used to populate a resources forum or perhaps we can just keep this list active. Add your thoughts, additional info/descriptions and links to this thread and I will update the original post as often as I can.

Movie/Game Engines:

The Movies - Video Game w/ movie making tools
The Sims - Video Game frequently used for machinima
Iclone - 3d realtime animation tool
MovieStorm - 3d animation tool
SecondLife - Online virtual community
Muvizu - 3d animation tool
Daz - 3d animation tool
Unity3D - Video Game engine
GoAnimate - Simple web based 2d animation service
Garry's Mod - Sandbox game frequently used for machinima
Source Filmmaker - Movie-making tool built and used by Valve to make movies inside the Source game engine
Open Simulator - Open Source 3D simulator (Virtual World similar to Second Life)
Inworldz - Virtual World similar to Second Life

Kitely- OpenSim Virtual Word
FRAPS - Benchmark, Screen and Video Capturing Software often used in Game Captures
TUPI- 2D Animation Tool
CrazyTalk - ANimate Faces with Lip Sync
CrazyTalk Animator - Full Body 2D Animation Tool
Plotagon - Simple 3d app/software. Write a story, choose the characters and go.
Animatron- 2D html web animation
Live2D aka Cubism Editor - 2d animation software. Free version available.
Dvolver - 2d moviemaker. Limited flexibility but very easy to use. Limited export options.


Audacity - Free to use audio editing/recording software
WavePad - Audi Editing Software - Free NonCommercial Use Version

SoundTrap- Online music production tool 

FreeSound.Org - Collaborative database of Creative Commons Licensed sounds.
SoundBible.com - Royalty free sound archive
SoundJay.com - Free Sound Website
Incomptech.com - Library of CC Attribution music from Kevin MacLeod

Free Music Archive - CC Attribution music archive
Media.IO - Free online audio file conversion site (I use it to convert m4a iphone files to mp3 but there are many more formats)
Internet Audio Archive - Internet Library collection includes a large amount of Public Domain recordings and music under the CC license
LibriVox - Public Domain audio books


GIMP - Open Source Image Editing Software
Inkscape - Open Source Vector Graphics Editor
PIXLR - Web based graphics editing tool
SumoPaint - Web based graphics editing tool
Paint.net - Free windows based image editing software
Windows Movie Maker - Simple, Free Video Editing Tool
Genetica Viewer - Seamless Texture Creator
CamStudio - Open source screen recording software
SCreenCastOMatic - site that captures screencast for download or upload. Free!
Apowersoft - Web based video screen capture
IceCreamApps - Free screen recording app
SMRecorder - Free screen recording software

Hitfilm Express - Video Editing and Special Effects Software (Express version is free)

MyPaint - Open Source (free) painting tool for graphics tablents (and pens)

AnyVideoConverter - Solid Freeware video converter

Krita - Open Source  sketching/painting program

DJV Imaging - open source movie playback software

Davinci Resolve - Video Editing

Natron - Open Source Compositing and SFX software


CGTextures.com -Library of free to use (see license info on site) textures
CoolText - Text Graphics Generator
Shareheads.com - CC Attribution Artwork
OpenClipArt.org - Public Domain Clip Art
Internet Video Archive - Includes a large amount of Public Domain video and CC licensed video
Library of Congress - Includes a huge amount of Public Domain Historical documents and images
BlamBot - Comic Fonts, some free, some pay
1001 Free Fonts - Um...1,001 free fonts

3D Modeling Software:

Sketchup - Google created simple modeling software

Sculptris - Free Sculpting Software (little brother of ZBrush)
Blender - Open Source modeling and animation tool
Milkshape 3d - Low Poly Modeler, initially designed for Half Life
Misfit Model 3D- OpenGL-based 3D model editor that works with triangle-based models.
FragMotion - 3D modeler used for the creation and animation of characters (50$)
3D Object Converter - 3D polygon model translation and interactive viewing shareware tool that allows 3D model data to be imported from external sources, exported to various industry standard 3D file formats
AutoDesk FBX Converters
FormZ- Somewhere between Blender (lots of tools) and sketchup (relatively easy to use). Free version available


3DWarehouse - Library of free sketchup models

Sketchfab - 3D Model Warehouse
3D Repository - U.S. Goverment 3d model warehouse
Archive 3D- 3D Models and Textures
ShareCG - 3D modelling community
Renderosity - 3d Modeling Forum and Marketplace
8EyedBaby - Props and Mods for the Movies Game
Autodesk Character Generator
Carnegie Mellon Mocap Library - 2600 Motion Capture Files free to use

sketchfab - Model repository

Archive3D - 3D Model Repository

tf3dm.com - 3D model repository

Voice Acting





Celtx- Script Writing software
Free Film Software - Story development, story boarding and screenwriting software
Screen Writing Class - 15 Modules/Lessons found on the Moviestorm Education Forum.

Movie Upload and Promotion Sites

Koinup - Virtual Life Machinima (SL and Sims)

Random Stuff

* The Movies Review Archive - Reviews and Studio Info from the entire TMO database - Thanks Rileyman!
* IClone Revolution - IClone Tutorials and Freebies from Warlord
* IClone Certified Training - Iclone Tutorials
* Making Better Movies with MovieStorm - Movie Making Tutorials (software independant skill building). Four Volumes: Basic Camerawork, Staging, Sound and Light, Editing
* Machinima Expo - Annual gathering of Machinima Community for Screenings, Panel Discussions, Interviews, and meetups
* WithoutABox - A vast directory of Film Festivals and Screenplay Competitions
* Blender Render Farm

  • Dulci, Johnny Ex, Rik Vargard and 1 other like this

#100368 A thought experiment

Posted by Tarison on 16 January 2019 - 11:28 PM

Don't know if anyone is still alive here, but over the past few days, I've been playing with Blender a bit for the sake of creating content for Unreal Engine (some personal projects). And after some minor back-and-forth with settings for import/exports, it obviously got me thinking about ye olde TM modding scene. Some might remember me, I don't know. 


Anyway, the short thing is, I recalled that someone had managed to import characters into Blender, like, the Starmaker variants. I know that other assets (props, costumes, etc) were brought in, and saw too that Lefty2000 had brought animations into Blender. 


Now, the version of Blender that supports the actual TM import/export scripts is not the latest one. Not even close. But just the whole... thing made me realise that it wouldn't be too hard to import some of this content into Unreal Engine. Totally f'ed as far as legality and usage goes beyond a personal thing, but it could be done.


Sure, the world has moved onto better ways of doing things (to the point one might say ditch the whole thing or try to make new content in the same style but with animations/techniques that are more current though inspired by the original) but it was an interesting thought experiment. 


That said, if you were able to do all that, you might find it easier to just straight-up use Unreal for animation in its native sense, but it's still an interesting thought.

  • BiggsTrek, Johnny Ex, Harb40 and 1 other like this

#100215 TANK production Thread

Posted by MikeDBoing on 21 June 2018 - 03:49 PM

Update time again...it's been a while.


Production has hit a freakish fast pace of late as I have discovered the ultimate texturing tool: Substance Painter. I'm on a 30 day trial so I have worked super fast to get as much out of it as I can before forking any bucks (witch I surely will).

I have to say if anyone has any intention of going into the game business, they must know Substance by heart because it is the ultimate tool to bring your models to the next level. How I wish TM could support half of what this thing can do. In a way you can fudge it, but it is nowhere near the real time materials you get.


Speaking of TM, I recently discovered the files for the Blender version of Med called The Movies Forge (or something like it). This was Gleem's last work on having all the Med functionality inside a Blender version that could not only let you import/export to and from the game, but let you create new models, textures and materials, animations, modify and create new scenes...the works.

I was blown away when I tried to open the blender exe to be greeted by the splash screen and having an older version of Blender 2.5 working.


Now I know this is super early and I am desperately trying to keep it cool....but I got the base code to a python coder on Deviant Art and he agreed to look into it. So far no word on any progress and I am not going to push it....


oh the possibilities.......... you can bet that I will let you know as soon as I get anything to report.


Until then, I keep working on the last sets. So far my worksheet is at 89% done. The last iteration of the storyboards have given me so much inspiration. The direction is clearer, the action is going to be tight. so I should start animations soon.


Later yall

  • BiggsTrek, FallenThomas, kkffoo and 1 other like this

#100213 Under The Shards Of Athena - Production Thread

Posted by BiggsTrek on 19 June 2018 - 09:30 PM

Hello all,


Just wanted to let anyone who was interested know that this film is still being worked on, albeit slowly.  I've allowed myself to be distracted by various other fun things (work-life, home improvements, flying drones, to name a few) but still gravitate back to this film as time permits.


Right now I (finally) have all the VOs, and the film is now fully edited.  I am in the process of doing the music, which is proving to be harder than anticipated.  I would have thought I would have that part done in just a couple of weeks, but I'm really not enjoying much of the result I am getting, so it is taking me longer and longer to be happy with it.


Of course I have the sound effects to do next, which I'm sure will be challenging as well, but I'll worry about that when I get to it.


I also noticed that, when I pulled up this thread, I originally announced this movie almost exactly TWO YEARS AGO!  I had NO INTENTION of this turning into such a long term project, and honestly I'm getting a little worn out with the whole thing.


Anyway, I shall persist and get this done (aren't hobbies meant to be fun?!) so I can move on to other things.


Sorry again to my VAs and anyone else waiting to see this, but rest assured it will be done.





  • Johnny Ex, FallenThomas, kkffoo and 1 other like this

#100167 Saddle up the Palomino…

Posted by Ken White on 27 May 2018 - 04:10 PM

….it’s time to ride!

Or in less grandiose and metaphorical terms, it’s finally time to get back to Blood for Blood.

Yes, I’ve been gone a thousand years.  Well, not gone, so much as not working on the Night and Day series. Though I have been thinking about it, and other projects, a lot…and for some of us, myself included, thinking is indeed work.

But I’ve finally reached that point where the itch to write has become overwhelming. And the only way to scratch it is to do it.

I’ll probably start sometime within the week, and next time, I’ll give you all the news you’re hungering for!

(actually, this post is just a trial balloon to make sure that everything in the blog backend is working –  posting to the TMU/TMOA forums, to Facebook, to Twitter –  I mean, there are literally one or two people who might actually be interested that things are on the move –  I may or may not be part of that one or two…)

View the full article
  • BiggsTrek, Johnny Ex, thebiz and 1 other like this

#98201 Beowulf71 mods

Posted by macwemyss on 08 April 2016 - 10:24 PM

I asked for a mod, then someone treats me like they're doin me a favor?

Umm.. he IS doing you a favour.. (or was :P)

  • Johnny Ex, Geoff-uk and Beowulf71 like this

#98792 The Bounty for the Grey Wolf

Posted by Benjamin Tuttle on 25 July 2016 - 08:55 PM



So I think it is time to bring this project to the surface. Normally I would share photos as I move along the rendering, but not this time. With all but one shot, everything is rendered and I am in the process of post production. This project was started a few years back, but a lot of things went along and ran this production off course. And after rendering this project at least once... I was not happy with it and scrapped it. Once Character Creator came up and along with the new packs that came with it, I had a look back at this project and decided to give it another go a few months back. 


The story is about a young man chasing a big dream of chasing an outlaw, but it ends up unraveling itself as he goes way over his head. 

And now it is finished... it feels weird. Now only that, but I am real proud of it. I put a ton of work into this and I really liked how it turned out. The film will be in 4K format as well, so it's up there as one of my sharpest looking productions. I will show a few screenshots as a tease but not enough to spoil. 






It's all I have to share until release time, more updates soon. 

  • BiggsTrek, Johnny Ex and Law like this