Jump to content


- - - - -

iClone6 Work in Progress- Episode 1


  • Please log in to reply
No replies to this topic

#1 Guest_RSSFeeder_*

Guest_RSSFeeder_*
  • Guests

Posted 23 May 2014 - 06:28 AM

We are working hard on the development of iClone 6, and you might be wondering about what sort of astounding improvements it has in store. As a little treat for our users, we present to you a very special ‘iClone Work in Progress’ series. This is the first of a series of videos that will give all of our talented users a sneak peak at how Reallusion is bringing you cutting-edge real-time visual technology in iClone 6 that can help to expand your production potential.
In this first video, we introduce real-time surface smoothing, which essentially smoothes out the appearance of objects and characters in your scene so they look more detailed and of higher quality.
Real-time surface smoothing is being developed exclusively by Reallusion as our proprietary technology. It enhances the appearance of scene objects without sacrificing system performance. Previously, the term real-time meant that scene objects had to have a low polygon count in order to maintain flawless software performance. Real-time surface smoothing breaks that mold, and utilizes otherwise dormant resources in your system’s GPU to enhance polygon counts in real-time, which results in the appearance of more visual refinement without a loss in performance.
Episode1: Real-time Surface Smoothing

http://feeds.feedbur.../~4/EzWMs8PuW5k

More...




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users