Posted 26 March 2016 - 07:26 PM
Yeah, the lack of English language documentation is a problem, and from what I've read, the program is hard going without knowing anything.
There's an English language PDF for Toonz Harlequin, which is apparently from the same developers, and it's possible it could help make the learning curve a little less steep than without any docs.
Posted 27 March 2016 - 02:31 PM
Someone mentioned and English version but I haven't found it. Here's the Google group English Speaking user community link:
It's currently full of people posting problems but I found one tutorial posted and it's bound to get more helpful.
Here's a link to some tutorials for the paid version digital workflow.
Here's the Reddit subgroup link:
Lastly, here is their Facebook page with links to tutorials for the paid version:
I can't say that I'm personally going to jump into it. I am intrigued by the Inverse Kinetics and attaching of props to the puppets capabilities.
One person posted this comment on Facebook:
I downloaded the open source Toonz - Animation Software. Some people may be disappointed because it's setup for a traditional animation workflow, not digital. You can't draw in it directly like you can with other software like Flash or Toon Boom. It's meant for you to scan or import your drawings, clean them up, and then color and paint. You also need a basic understanding of the animation process, which I think is a good thing. The software is just a tool. You still need the talent, skill, knowledge, and appreciation for the animation process to create magic.
The best case use scenario I can envision might be importing a green screen character (2D cell animation style) from Moviestorm to create and animate a prop interaction scene that would not be so easily achieved in Moviestorm. I guess this is an effect that could be used on props as well. The key would be the ability to import items as colored and painted in your engine of choice.
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