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The Movies Game ANM Viewer

animation the movies game blender python

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#21 sexymaria

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Posted 09 April 2017 - 01:07 AM

This is why we need a user friendly mainframe.

Because if you wanted to make a "jump" animation, jump higher,

and wanted to set the root bone to go up and down more extreme way,

then having the proper processing would come in handy.

I forgot the menu but there is a list of bones for each frame.

Here we would delete the root bone off the list.

Then set it at first from, then set the mid frame to very high z height

then the last frame back down.

Next go to each empty frame and just add the present position to the list.

No entering any numbers. But it is still a frame by frame process.

(however deleting the root bone off the entire list of frames is one action)

In Blender this is thousands of times faster then using the HEX.

Truly lefty's script is a great boon !!!!


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#22 Rocco

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Posted 09 April 2017 - 02:24 PM

yay



#23 lefty2000

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Posted 11 April 2017 - 04:13 PM

Some Movies Game animation files (.anm) have multiple animations included.  With a new version of importanm (ver 3.2) so we can accommodate these files.  When you import a file, if it has more than one animation and you have only one armature in your scene, you will get an alert that tells you how many animations there are and how many armatures you need.  What you do is add enough figures to match and import again with this new version.

 

Here is a video to demonstrate the process: video importanm3.2.


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#24 MikeDBoing

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Posted 11 April 2017 - 07:19 PM

GADZOOKS!! awesome!!


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#25 MikeDBoing

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Posted 12 April 2017 - 11:24 PM

A faster way of duplicating armatures and, in your case, woody would be to hit the a key until everything is selected and hit shift+d(both at the same time). you will end up with a perfect copy. hit shift+d again and you will end up with another copy and so on.


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