For about a year I have been working on a set of scripts to make it easier to modify animations within the movies game. Several versions of these tools have been released and more capability has been added. The early versions could only handle bone animations but the latest version, version 5.0, can import and and export prop animations as well as bone animations. A typical anm file could have one or more actors and one or more props An actor could be "normal" which means a human, or it could be a horse, a cow, or a dog, or even a baby. A prop can be a tool, a gun, a bunch of flowers, a book, a cigarette, a glass, a bottle among other numerous possibilities.
The reason for this topic is to invite readers to view a tutorial which illustrates a simple modification to an animation which takes the viewer through the process from beginning to end. Using Camtasia, I recorded a session in which I started with a movies game scene (Horse Wait), made a small change, exported the animation to a new ANM file and injected it into a modified version of the scene. I am hopeful that this will be useful to anyone who is interested in learning how to modify animations in The Movies Game.
This tutorial does not illustrate all of the features of these tools, but it does illustrate the basic process from beginning to end.
The beginning is not scratch, however. A certain degree of a priori knowledge is required and some special tools are needed, all of which can be acquired at the Sexymaria's University of Movies Game Magic at http://tmsexymaria.angelfire.com/
The tutorial begins at the point where we have extracted the entire data folder from the Movies Game pak file, we have installed Gleem's import msh scripts, as well as Blender 2.49, python 2.7, FlmReaderZero, and the ANM import export scripts for version 5.0. The video is high res and to follow the action you need to view in full screen.
Here is the link to the video:
In the original scene, an actor sits quietly on horseback. In the modified scene, he raises his left arm and waves.