Hi there!
During this time of quarantine, I have a lot of free time, and I decided to finally sort out all the bunch of new mods for the game that I had been making over the past years (but never uploaded them).
Now all of them are on the http://www.8eyedbaby...modder=Nostromo
2 boxing bags.png 434.61KB
2 downloads
2 cameras.png 375.39KB
2 downloads
6 motorbikes.png 490.67KB
2 downloads
BMX bicycle.png 525.42KB
2 downloads
Bookcase.png 410.5KB
2 downloads
Bottle's box.png 198.02KB
2 downloads
Candy's stand.png 553.5KB
2 downloads
Chevrolet Chevelle.png 429.35KB
2 downloads
Church mansion.png 135.8KB
2 downloads
Crashed plane.png 273.3KB
2 downloads
Fifth element shots.png 470.94KB
2 downloads
Float.png 347.72KB
2 downloads
Forklift.png 269.8KB
2 downloads
Formula-1.png 213.55KB
2 downloads
Giant mushroom.png 281.92KB
2 downloads
LAPD Spinner.png 271.75KB
2 downloads
Metal fence.png 290.02KB
2 downloads
New fishing boat.png 376.24KB
2 downloads
Old dirty house.png 291.6KB
2 downloads
Old gas station.png 374.82KB
2 downloads
Old rusted street.png 969.99KB
2 downloads
Old rusty barge.png 568.74KB
2 downloads
Pig and zebra wall heads.png 198.08KB
2 downloads
Pipe organ.png 348.67KB
2 downloads
Port crane.png 225.24KB
2 downloads
Private house.png 247.71KB
2 downloads
Sail yacht.png 519.87KB
2 downloads
Sand castle.png 186.16KB
2 downloads
Ship tanker.png 351.09KB
2 downloads
Stool corpse.png 429.64KB
2 downloads
Tanka.png 289.58KB
2 downloads
Titanic.png 649.26KB
2 downloads
Trains pack.png 680.52KB
2 downloads
Van Helsing.jpg 24.84KB
2 downloads
Wahoo Fishing Boat.png 471.64KB
2 downloads
White House mini.png 395.2KB
2 downloads
So.. stay tuned!

Nostromo mods
#1
Posted 10 May 2020 - 01:48 AM
- Johnny Ex, Harb40 and lefty2000 like this
#4
Posted 10 May 2020 - 01:36 PM
This is great stuff and I have used a number of Nostromo's mods in my very short list of productions.
I would like to suggest to all modders that they include some identifying information in their installation so users can give credit where credit is due. Some modders do this and some don't. Mods downloaded from 8eyedbaby always include a text file with installation instructions, which is a good place to include your name or nick, Too often the burden is on the user to keep track of where the mod came from. It is very easy for this information to get lost and the result is that credit may not be given when credit is due.
#5
Posted 10 May 2020 - 02:18 PM
This is great stuff and I have used a number of Nostromo's mods in my very short list of productions.
I would like to suggest to all modders that they include some identifying information in their installation so users can give credit where credit is due. Some modders do this and some don't. Mods downloaded from 8eyedbaby always include a text file with installation instructions, but too often the burden is on the user to keep track of where the mod came from. It is very easy for this information to get lost and the result is that credit may not be given when credit is due.
Well, I've seen something like this - List of Mods and Modders by PapaRevStar, but this file is very old - several mods are no longer available.
http://www.8eyedbaby....php?ModID=2118
Is that what you mean?
#6
Posted 10 May 2020 - 03:51 PM
Great stuff man, I am wondering, do you export your models from 3DS Max as .msh files? I used to do that before moving to Blender. As I recall, some of the uvs would get corrupted on export because there was a bug in the exporter that made UV vertices jump when they where too close to the edge of the texture. The way I found to solve this was to create a safe zone with 1 quad face mapped to the full size of the texture for every part of a model per material. Every other faces where safe once inside that zone. With very complex models it became almost impractical to do this. I also found that repeating textures where a lot more unstable.
I realized the blender import/export scripts where so much more reliable and rich with features that I bit the bullet and dove right in the nightmare UI that is Blender 2.49b.
It was the best move ever. Once I got over how different it was from Max I never looked back.
#7
Posted 10 May 2020 - 07:35 PM
Great stuff man, I am wondering, do you export your models from 3DS Max as .msh files? I used to do that before moving to Blender. As I recall, some of the uvs would get corrupted on export because there was a bug in the exporter that made UV vertices jump when they where too close to the edge of the texture. The way I found to solve this was to create a safe zone with 1 quad face mapped to the full size of the texture for every part of a model per material. Every other faces where safe once inside that zone. With very complex models it became almost impractical to do this. I also found that repeating textures where a lot more unstable.
I realized the blender import/export scripts where so much more reliable and rich with features that I bit the bullet and dove right in the nightmare UI that is Blender 2.49b.
It was the best move ever. Once I got over how different it was from Max I never looked back.
Yes, that's right! Of course, there are problems with export (perhaps a script that doesn't work well), but I use 2 unnecessary poligons (for example, the bottom of the model) and place its up and down on the UVWs.
P.S. This is a model of Stonehenge
#11
Posted 17 May 2020 - 02:01 PM
The new props have already been uploaded!
Desert Colossus
http://www.8eyedbaby....php?ModID=4926
Hell's circle
http://www.8eyedbaby....php?ModID=4927
Twins house
http://www.8eyedbaby....php?ModID=4928
Monkey's mouth
http://www.8eyedbaby....php?ModID=4929
Sound record studio
http://www.8eyedbaby....php?ModID=4930
Stonehenge
http://www.8eyedbaby....php?ModID=4931
#12
Posted 20 November 2020 - 04:19 PM
Six months later I started making mods. Again!
Bombsquad costume
http://www.8eyedbaby....php?ModID=4940
- Johnny Ex likes this
#13
Posted 20 November 2020 - 05:24 PM
Very cool (and hi; I wasn't back when you first joined; nice work, btw )
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#15
Posted 21 November 2020 - 04:38 AM
Skeleton soldier costume
http://www.8eyedbaby....php?ModID=4941
- Johnny Ex likes this
#16
Posted 21 November 2020 - 07:53 PM
High priest costume
http://www.8eyedbaby....php?ModID=4942
- Johnny Ex and lefty2000 like this
#18
Posted 23 November 2020 - 03:02 AM
The costume of vampire girl BloodRayne!
http://www.8eyedbaby....php?ModID=4943
- Johnny Ex and lefty2000 like this
#20
Posted 26 November 2020 - 12:53 AM
Stubbs the Zombie costume!
Unfortunately, also without face animation.. But, why are the zombies should to speak?
http://www.8eyedbaby....php?ModID=4944
- BiggsTrek likes this
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