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Nostromo mods

mods props sets costumes new models additions

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#1 Nostromo0

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Posted 10 May 2020 - 01:48 AM

Hi there! :) 

During this time of quarantine, I have a lot of free time, and I decided to finally sort out all the bunch of new mods for the game that I had been making over the past years (but never uploaded them).

Now all of them are on the http://www.8eyedbaby...modder=Nostromo

Attached File  2 boxing bags.png   434.61KB   1 downloads
Attached File  2 cameras.png   375.39KB   1 downloads
Attached File  6 motorbikes.png   490.67KB   1 downloads
Attached File  BMX bicycle.png   525.42KB   1 downloads
Attached File  Bookcase.png   410.5KB   1 downloads
Attached File  Bottle's box.png   198.02KB   1 downloads
Attached File  Candy's stand.png   553.5KB   1 downloads
Attached File  Chevrolet Chevelle.png   429.35KB   1 downloads
Attached File  Church mansion.png   135.8KB   1 downloads
Attached File  Crashed plane.png   273.3KB   1 downloads
Attached File  Fifth element shots.png   470.94KB   1 downloads
Attached File  Float.png   347.72KB   1 downloads
Attached File  Forklift.png   269.8KB   1 downloads
Attached File  Formula-1.png   213.55KB   1 downloads
Attached File  Giant mushroom.png   281.92KB   1 downloads
Attached File  LAPD Spinner.png   271.75KB   1 downloads
Attached File  Metal fence.png   290.02KB   1 downloads
Attached File  New fishing boat.png   376.24KB   1 downloads
Attached File  Old dirty house.png   291.6KB   1 downloads
Attached File  Old gas station.png   374.82KB   1 downloads
Attached File  Old rusted street.png   969.99KB   1 downloads
Attached File  Old rusty barge.png   568.74KB   1 downloads
Attached File  Pig and zebra wall heads.png   198.08KB   1 downloads
Attached File  Pipe organ.png   348.67KB   1 downloads
Attached File  Port crane.png   225.24KB   1 downloads
Attached File  Private house.png   247.71KB   1 downloads
Attached File  Sail yacht.png   519.87KB   1 downloads
Attached File  Sand castle.png   186.16KB   1 downloads
Attached File  Ship tanker.png   351.09KB   1 downloads
Attached File  Stool corpse.png   429.64KB   1 downloads
Attached File  Tanka.png   289.58KB   1 downloads
Attached File  Titanic.png   649.26KB   1 downloads
Attached File  Trains pack.png   680.52KB   1 downloads
Attached File  Van Helsing.jpg   24.84KB   1 downloads
Attached File  Wahoo Fishing Boat.png   471.64KB   1 downloads
Attached File  White House mini.png   395.2KB   1 downloads

So.. stay tuned!



 


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#2 Beowulf71

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Posted 10 May 2020 - 02:39 AM

Wow!  Great stuff!


“I am the ripper, the tearer, the slasher. I am the teeth in the darkness! The talons in the night! My name is strength! And lust! And power! I am BEOWULF!"

#3 Nostromo0

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Posted 10 May 2020 - 06:38 AM

I usually work with all of the models in 3ds max, but sometimes it images textures crookedly.

So I do some adjustments to the final version.


3dsmax-desert-colossus.png



#4 lefty2000

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Posted 10 May 2020 - 01:36 PM

This is great stuff and I have used a number of Nostromo's mods in my very short list of productions.

 

I would like to suggest to all modders that they include some identifying information in their installation so users can give credit where credit is due.  Some modders do this and some don't.  Mods downloaded from 8eyedbaby always include a text file with installation instructions, which is a good place to include your name or nick,   Too often the burden is on the user to keep track of where the mod came from.  It is very easy for this information to get lost and the result is that credit may not be given when credit is due.



#5 Nostromo0

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Posted 10 May 2020 - 02:18 PM

This is great stuff and I have used a number of Nostromo's mods in my very short list of productions.

 

I would like to suggest to all modders that they include some identifying information in their installation so users can give credit where credit is due.  Some modders do this and some don't.  Mods downloaded from 8eyedbaby always include a text file with installation instructions, but too often the burden is on the user to keep track of where the mod came from.  It is very easy for this information to get lost and the result is that credit may not be given when credit is due.


Well, I've seen something like this - List of Mods and Modders by PapaRevStar, but this file is very old - several mods are no longer available.

http://www.8eyedbaby....php?ModID=2118

Is that what you mean?



#6 MikeDBoing

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Posted 10 May 2020 - 03:51 PM

Great stuff man, I am wondering, do you export your models from 3DS Max as .msh files? I used to do that before moving to Blender. As I recall, some of the uvs would get corrupted on export because there was a bug in the exporter that made UV vertices jump when they where too close to the edge of the texture. The way I found to solve this was to create a safe zone with 1 quad face mapped to the full size of the texture for every part of a model per material. Every other faces where safe once inside that zone. With very complex models it became almost impractical to do this. I also found that repeating textures where a lot more unstable.

I realized the blender import/export scripts where so much more reliable and rich with features that I bit the bullet and dove right in the nightmare UI that is Blender 2.49b.

It was the best move ever. Once I got over how different it was from Max I never looked back.


Baby we were Boing to run.... 2660.jpg


#7 Nostromo0

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Posted 10 May 2020 - 07:35 PM

Great stuff man, I am wondering, do you export your models from 3DS Max as .msh files? I used to do that before moving to Blender. As I recall, some of the uvs would get corrupted on export because there was a bug in the exporter that made UV vertices jump when they where too close to the edge of the texture. The way I found to solve this was to create a safe zone with 1 quad face mapped to the full size of the texture for every part of a model per material. Every other faces where safe once inside that zone. With very complex models it became almost impractical to do this. I also found that repeating textures where a lot more unstable.

I realized the blender import/export scripts where so much more reliable and rich with features that I bit the bullet and dove right in the nightmare UI that is Blender 2.49b.

It was the best move ever. Once I got over how different it was from Max I never looked back.


Yes, that's right! Of course, there are problems with export (perhaps a script that doesn't work well), but I use 2 unnecessary poligons (for example, the bottom of the model) and place its up and down on the UVWs.


uvw.png


P.S. This is a model of Stonehenge ;) 



#8 Johnny Ex

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Posted 11 May 2020 - 12:29 PM

Absolutely fantastic stuff!

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#9 Nostromo0

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Posted 15 May 2020 - 01:03 AM

I am preparing 6 more types of props.

And now, I first learned how to output models in Blender!



3dsmax-desert-colossus.png

blender-hells-circle.png

3dsmax-twins-house.png

3dsmax-monkeys-mouth.png

blender-sound-record-studio.png

blender-stonehenge.png



P.S. Although, some textures are imaged incorrectly, it is possible that someone will use these props  ;)


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#10 MikeDBoing

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Posted 16 May 2020 - 02:46 PM

Welcome to the dark side MUHAAAAHAHAHAHAaaaaaaaaaaaaaaaaaaaaaaaaa..   seriously dude , great stuff and cudos on getting them out of Blender. 


Baby we were Boing to run.... 2660.jpg


#11 Nostromo0

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Posted 17 May 2020 - 02:01 PM

The new props have already been uploaded! B) 

Desert Colossus

Desert-Colossus.png

http://www.8eyedbaby....php?ModID=4926

Hell's circle

Hell-s-circle.png 

http://www.8eyedbaby....php?ModID=4927

Twins house

House-inside-the-tree.png

http://www.8eyedbaby....php?ModID=4928

Monkey's mouth

Monkey-s-mouth.png 

http://www.8eyedbaby....php?ModID=4929

Sound record studio

Sound-record-studio.png

http://www.8eyedbaby....php?ModID=4930

Stonehenge

Stonehenge.png

http://www.8eyedbaby....php?ModID=4931







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