Update time again!!
For all of you who thaught this project had sunk again in a perpetual oblivion, fear not.
I have been pretty busy in RL, that's true and I was going to take a vacation soon...yeah right , like that's gonna happen....anywho
I have been pushing my time management to it's limit. I got back into set dressing the arcade model, got into lots of tweaking of the base textures and some lighting setups, more material tweaking and a host of other details: cycles render optimization, layer management, sound effects, the list keeps growing.
I've also been looking into getting into our brand new motion capture suit and getting recorded for a lot of the animation, also got a few performers that are interested in the project as well. I'm stoked.
These are a few of the render tests for the arcade set. A lot of lighting options being explored as well as set dressing, actor placement , camera angles, etc... making a movie from scratch is very time consuming, makes me want to just get back into TM and......nononononooooo...not gonna start that argument again, as tempting as it is.
Waiting to hear what RPO is gonna come up for Nick, I'm sqweeing like a little girl on the inside...and maybe on the outside at times