Update time again...it's been a while.
Production has hit a freakish fast pace of late as I have discovered the ultimate texturing tool: Substance Painter. I'm on a 30 day trial so I have worked super fast to get as much out of it as I can before forking any bucks (witch I surely will).
I have to say if anyone has any intention of going into the game business, they must know Substance by heart because it is the ultimate tool to bring your models to the next level. How I wish TM could support half of what this thing can do. In a way you can fudge it, but it is nowhere near the real time materials you get.
Speaking of TM, I recently discovered the files for the Blender version of Med called The Movies Forge (or something like it). This was Gleem's last work on having all the Med functionality inside a Blender version that could not only let you import/export to and from the game, but let you create new models, textures and materials, animations, modify and create new scenes...the works.
I was blown away when I tried to open the blender exe to be greeted by the splash screen and having an older version of Blender 2.5 working.
Now I know this is super early and I am desperately trying to keep it cool....but I got the base code to a python coder on Deviant Art and he agreed to look into it. So far no word on any progress and I am not going to push it....
oh the possibilities.......... you can bet that I will let you know as soon as I get anything to report.
Until then, I keep working on the last sets. So far my worksheet is at 89% done. The last iteration of the storyboards have given me so much inspiration. The direction is clearer, the action is going to be tight. so I should start animations soon.