3 Starmaker Head Import Scripts For Blender.
1. The Python Script Released By Dcmodding / Gleem
2. Modified Version Of the Script
3. Import Script For Auto-Animated Props
The original script imports Starmaker heads into Blender3D. Head object, eyes, mouth and eyelashes. The weights and materials were appended from a .blend file containing a head found in The Movies Game files. The generic_facial.msh head. This head is perhaps the only one available for Starmaker heads. It came with a face rig, and had the same number of verts that .hd (starmaker heads) use. Using the script, after importing a head into Blender, you will have to rename the armature (seen in outliner window) from "1094395392", the name of the face rig, to "507812352", the name of costume and latex head rig.
A friend pointed out a problem, however, using this script. The eyelids clip badly during animation. And also more then 10 verts are assigned to the neckconnect group. What you will have to do is make sure only the bottom open end of the neck (where it connects to the costume) are the only verts assigned the neckconnect group. And counter the weight of the eyelids. Lessen their strength or add the head group to them, or a little of both.
These steps began to become tedious. So I asked why not have the script do this for you? The Modified (.hd) Script.py is the result. I made a new .blend file and fixed these problems. And also already changed the name of the armature to that a latex head or costume uses. Also deleted the materials.
I made one more modified script: modified (.hd) 4AA Props.py. This one imports Starmaker heads ready to be used as an auto-animated prop. AA props that are human costumes can not have face weights. Emoting animations happen at a separate pass in the game and aa props will never receive that pass. Faces end up warping badly. This script removes the face weights and assigns the weightless verts to the head group. Also removed the face rig and replaced it with the costume armature. And no materials. Neck connect is normal.
There is no support for these scripts. Especially my versions. They will only work with Blender 2.49. Not Blender 2.5 and greater. To install them they must go into the ".blend/scripts/ folder that Blender generates while installing. When you install Blender3D, it will ask where to install this folder. I always pick the same location that Blender is installing the Blender program. By default, Blender will probably choose the hidden "username/appdata" folder. Google "Blender hidden appdata" if you need to find out more. Must also install subfolder.http://www.gamefront...ort Scripts.zip
Edited by sexymaria, 03 February 2014 - 05:00 AM.