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SexyMaria Mods


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#41 sexymaria

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Posted 22 January 2014 - 09:38 PM

Some more mods:

Robocop Pack:

http://www.gamefront...Pack_.zip<br />
Update: fixed above link. Forgot extrainfo files for guns but now fixed

Limos In All Car Scenes Unlocker:
http://www.gamefront..._Car_Scenes_zip

2 Talking Alien Latex Heads:
Attached File  thumb.jpg   36.32KB   12 downloads
http://www.gamefront...Latex Heads.zip

Edited by sexymaria, 27 January 2014 - 12:13 PM.

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#42 Geoff-uk

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Posted 26 January 2014 - 12:47 AM

"Dead or alive, you're coming with me!"

Brilliant stuff Maria. Was the RoboCop model made by yourself or was it an imported in-game model? Just curious.
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#43 sexymaria

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Posted 26 January 2014 - 03:47 AM

It is a conversion but I don't know the name of the game. Or the exact name rather.
Otherwise I would have said which one and I don't know. Chances are it's called Robocop.
Over the years I have downloaded many game models that I plan to convert into Movies Game models.
So I will post them when I get to them.
Some I find out later that I can't use because they just don't line up but mostly have way too many verts and this is always a big lag on Blender and The Movies.
Also use 3Dripper to get models from games.
Thats how I got the Scarface Models.
The ripper at least gets them but they have to be 'fixed' afterward as the rip isn't always perfect.
The Scarface mods are flipped on an axis.
So if you haven't figured it out yet, you can expect many more mods from other games.
You can find more game conversion models at 8eyedbaby.com
in case you are looking for a specific game.
Somebody made a John Marston Latex Head which looks like a good mod.
Also am working on a tutorial on how to do it. The one I made earlier can be done better now.
If anyone needs the older Blender 2.49b here is a download link:
http://www.gamefront...49b_windows_exe
The import/export scripts that Gleem made are designed for this Blender.
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#44 ArcLight

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Posted 30 January 2014 - 04:29 PM

Always like seeing what you come up with. Great work.

#45 sexymaria

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Posted 31 January 2014 - 02:30 PM

Thanx everybody.
Some more:
Attached File  SchoolBusMod.jpg   42.12KB   2 downloads
School Bus in Car Scenes Mod
With this one you can't see anybody inside it, so you will have to put the actor in the driver seat before switching the car to the bus.
Perhaps just drop an extra in the driver seat.
If you switch the car first you may not see where to place the extra.
http://www.gamefront...bySexyMaria.zip

Attached File  Thumbalina.jpg   30.97KB   3 downloads
Centaur Costumes

This is a bit of mad science as there are no armature bones for the back side.
So they won't work in all scenes.
The rear legs do walk but only with the proper animation.
May have to experiment which scene they will work in better.
http://www.gamefront...y sexyMaria.zip

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#46 MikeDBoing

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Posted 31 January 2014 - 03:16 PM

Woohoo!! Now that is some serious mad science there girl.:52:

Have you thaught about converting some of the horse models to accomodate the human portion? I'm pretty sure it would be static-ish, unless you parented the neck bone as a spinal column replacement, maybe try some of the head bones as chest replacements..not sure how that would workout but hey..its MAD SCiENCE MUHAHAHAHAAAAAAAaaaaaaaaa!!:thumbup:

#47 sexymaria

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Posted 01 February 2014 - 12:03 AM

Woohoo!! Now that is some serious mad science there girl.:52:

Have you thought about converting some of the horse models to accommodate the human portion? I'm pretty sure it would be static-ish, unless you parented the neck bone as a spinal column replacement, maybe try some of the head bones as chest replacements..not sure how that would workout but hey..its MAD SCIENCE MUHAHAHAHAAAAAAAaaaaaaaaa!!:thumbup:


Hey Mike. I did make a horse-human version. You're right, it was staticish. In this demo I show it just before the cut scene:

If the animation script ever comes into view, the horse armature has enough extra bones to be used as arms.
And bring back DCMF please.:biggrin:

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#48 sexymaria

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Posted 01 February 2014 - 08:07 AM

Attached File  thumb.jpg   92.63KB   7 downloads

Graveyard Pack
1. Set with no studio stuff
2. 16 props
3. Fence pole as weapon
4. Fence pole in zombie option
Download: http://www.gamefront...veyard Pack.zip

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#49 sexymaria

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Posted 02 February 2014 - 11:26 AM


3 Starmaker Head Import Scripts For Blender.

1. The Python Script Released By Dcmodding / Gleem
2. Modified Version Of the Script
3. Import Script For Auto-Animated Props

The original script imports Starmaker heads into Blender3D. Head object, eyes, mouth and eyelashes. The weights and materials were appended from a .blend file containing a head found in The Movies Game files. The generic_facial.msh head. This head is perhaps the only one available for Starmaker heads. It came with a face rig, and had the same number of verts that .hd (starmaker heads) use. Using the script, after importing a head into Blender, you will have to rename the armature (seen in outliner window) from "1094395392", the name of the face rig, to "507812352", the name of costume and latex head rig.

A friend pointed out a problem, however, using this script. The eyelids clip badly during animation. And also more then 10 verts are assigned to the neckconnect group. What you will have to do is make sure only the bottom open end of the neck (where it connects to the costume) are the only verts assigned the neckconnect group. And counter the weight of the eyelids. Lessen their strength or add the head group to them, or a little of both.

These steps began to become tedious. So I asked why not have the script do this for you? The Modified (.hd) Script.py is the result. I made a new .blend file and fixed these problems. And also already changed the name of the armature to that a latex head or costume uses. Also deleted the materials.

I made one more modified script: modified (.hd) 4AA Props.py. This one imports Starmaker heads ready to be used as an auto-animated prop. AA props that are human costumes can not have face weights. Emoting animations happen at a separate pass in the game and aa props will never receive that pass. Faces end up warping badly. This script removes the face weights and assigns the weightless verts to the head group. Also removed the face rig and replaced it with the costume armature. And no materials. Neck connect is normal.

There is no support for these scripts. Especially my versions. They will only work with Blender 2.49. Not Blender 2.5 and greater. To install them they must go into the ".blend/scripts/ folder that Blender generates while installing. When you install Blender3D, it will ask where to install this folder. I always pick the same location that Blender is installing the Blender program. By default, Blender will probably choose the hidden "username/appdata" folder. Google "Blender hidden appdata" if you need to find out more. Must also install subfolder.

http://www.gamefront...ort Scripts.zip

Edited by sexymaria, 03 February 2014 - 05:00 AM.

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#50 sexymaria

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Posted 03 February 2014 - 04:58 AM

Attached File  thumb.jpg   27.81KB   8 downloads
9 Auto-Animated Zombie Props
Place on a set or on the studio lot.
http://www.gamefront...bySexyMaria.zip

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#51 TehPoptartKid

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Posted 03 February 2014 - 06:54 AM

Auto animated zombie props? Sweet.

Keep up the good work. :4:

#52 sexymaria

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Posted 03 February 2014 - 08:14 AM

Attached File  thumb.jpg   15.34KB   7 downloads
Auto-Animated Bunnies & Chickens
Place on a set or on the studio lot
http://www.gamefront...ckens bySM_.zip

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#53 Konradin

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Posted 03 February 2014 - 06:53 PM

;-Thank you, I found several useful mods. Exspecially the victorian room will become handy, as I'm writing now a Sstory and a script for a Horror movie, settled around 1910

#54 TehPoptartKid

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Posted 03 February 2014 - 09:17 PM

Yes! That's really helpful, Maria. I could use auto animated bunny and chicken props. Good work!

#55 sexymaria

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Posted 04 February 2014 - 03:38 AM

Bat Girl Costume
Posted Image

It has a category .INI file if someone needs one for it.
http://www.gamefront...y SexyMaria.zip

Yes! That's really helpful, Maria. I could use auto animated bunny and chicken props. Good work!


Especially since there is such a high premium on how useful a mod can be. I am also working on costumes were the head of it is being held at the side by one arm. Thank you TPK for the praise and kind words. :) And thank you Konradin, also. Someone requested the dining scene for the Blue Screen set and am working on that one too.

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#56 sexymaria

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Posted 10 February 2014 - 02:40 AM

Castle Prop From Shiznit
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http://www.gamefront...Castle Prop.zip

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#57 sexymaria

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Posted 11 February 2014 - 03:45 AM

So along with the other castle is another larger castle
Several castle wall props,
A castle bedroom set and corridor
Download: http://www.gamefront...viesGame sm.zip

Posted Image

Posted Image

Edited by sexymaria, 11 February 2014 - 04:22 AM.

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#58 Geoff-uk

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Posted 21 October 2014 - 10:18 PM

Beautiful stuff Maria. However, I want to download the Opera set, but the link is broken. Stupid GameFront.
Requiem City Lockdown Teaser Trailer: http://www.tmundergr...Teaser-Trailer-
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#59 sexymaria

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Posted 09 May 2016 - 01:54 AM

Movies Game Web Site: tmsexymaria.angelfire.com

My Mods Download Page: http://themoviesgame...e-Zip-Downloads

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Need help getting started with Blender 3D? If you wish to make mods for the Movies game then you can head over to this page to learn how to do it: http://tmsexymaria.a.../Tutorials.html

 

Most of my stuff has been uploaded and ready for download at the top link.

 

 

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#60 Beowulf71

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Posted 09 May 2016 - 03:23 AM

So nice to see you around here. 


“I am the ripper, the tearer, the slasher. I am the teeth in the darkness! The talons in the night! My name is strength! And lust! And power! I am BEOWULF!"




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