Hello, since the 8eyed baby was THE best site for the movies mods and it's down... Where is the other best site to find out mods? We lost A LOT of incredible mods from 8eyed baby...
Posted 18 July 2020 - 09:13 AM
One question... I know it's not the right place but I am using Beowulf's makeups and I can't make them to load... Can anyone help me? Both makeups and latex heads...
Where can I find which is the correct numbers for latex heads and makeups? Haven't installed anything yet.
Posted 18 July 2020 - 02:39 PM
Latex heads have to be numbered in sequence and uninterrupted to be able to work. Fortunately it is just a question of renaming them by changing the version number (latex_m_vxx) to make them work. What I recommend is starting at a low number. To get an idea of what that number is:
-Go into your game and add a latex head to an actor, any actor.
-Look at the number of choices you have by hovering your mouse cursor over the Latex Head button until you see a pop-up message telling you how many choices you have (1 of x).
This is a good start but I have found out that some latex heads come with variations in textures so that number is a bit tricky because the mesh is still the same and the variation may or may not count. My latex head count is 31
From my game's meshes folder,I looked at the lowest version number: Mine starts at v05 and goes all the way up, uninterrupted, to v16 so having many modds is a factor in getting the number of heads right. In my case I renamed the latest head v17, opened the game and in the costume dept. I selected the last version and sure enough, there it was as the last option.
So if you have no modded latex heads, start at v05 and check. If you do have modded latex heads, check to see that each is in sequence. If you see that there are gaps in the numbers, chances are the one after the gap do not get loaded, so rename them to fill that gap. Check in the game to make sure.
The textures are, for the most part, in the textures folder, but If they don't show up and have the prefix acc_ they will probably work if you move them in the textures/accessories folder. If they have the prefix head_, as many of Beowulf's latex heads do, they will be in the textures/people folder.
- Johnny Ex and greysword like this
Posted 18 July 2020 - 08:36 PM
Another problem I am facing is that I created a category_work.ini file into costume folder and even though the Mod works correctly, ALL the other costumes are lost! Whenever I delete this file everything seems to come back in normal but the mod is not working...
Posted 19 July 2020 - 03:44 PM
This is because the game uses any file that it has in it's pax files as the basics when the game starts. If it finds a file with the same name (in this case the one you wrote) outside the pak file, it will use that file instead. If the original costumes are not listed in that file, they are not loaded.
Use Med to extract the file you want and add the name of the modd to it. it should load with all the original costumes.
Posted 27 July 2020 - 01:16 PM
TM Vendetta Costume
Modifications and textures made by me and exportation by MikeDBoing.
TM Vendetta Costume Download
Posted 19 September 2020 - 07:04 PM
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Posted 03 October 2020 - 04:15 AM
Maybe one more character...
Not sure what I'll do for the costume, I'll have to simplify it for sure...
I think I got it...
- Johnny Ex likes this
Posted 12 October 2020 - 03:22 AM
- Johnny Ex, Harb40, werecoolmodder and 1 other like this
Posted 06 November 2021 - 12:05 AM
Here are some videos I made doing weight transfer and weight paint on a character. Each part is a little more than 1Go. No sounds/comments, just images. I hope it'll help if someone wants to make some characters for the game.
Posted 07 November 2021 - 02:49 PM
I made this render using your blend file, included in the package. I only lightened the background and cranked up the light intensity a bit.
I have a ton of questions about this project. I assume the videos are intended to be viewed in numerical order, except for the one called "texture combining."
In the first video, we appear to start "in media res." You already have a human figure and a reference figure and you are in edit mode. A little background would be helpful.
The mesh you are working with is much more detailed than the usual TM costume. I see you made a *.msh file. I have not tested it in the game, but I did try importing it and rendering it. It looks the same as the rendered I have already posted.
Could you tell me briefly what was accomplished in the first video?
Posted 07 November 2021 - 04:22 PM
I made these vids for DibujanteTM, he has a pretty ambitious project, I don't know where the model came from, but he has many of them he wants to put in the game, so I made some videos to show him what I would do to try and put these model in the game.
He put the mesh file in the game and I think it has some little problems, he said he'll fix them, but I don't know if he did.
The first video, you mean Dan01?
The first 3 videos are more about adjusting the new model to an original TM model, the closer you adjust the new model, the easier and the better the weight transfer will work.
- lefty2000 likes this
Posted 22 December 2021 - 04:08 AM
Surprise! A new mod!
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